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Exploring the Impact of 3D Anatomy Applications on Academic Competencies in Medicine and Health Sciences

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URI: http://hdl.handle.net/20.500.12226/2764
DOI: http://dx.doi.org/https://doi.org/10.3390/educsci15030277
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Autor(es):
Baile, Jose I.; González-Calderón, María J.; Alemán-Escuela, Daniel F.; Rabito-Alcón, María F.
Fecha de publicación:
2025-02-23
Resumen:

Anatomical study, rooted in tradition spanning centuries, has historically been based on the methodology of dissections and the use of book illustrations. Currently, various teaching methodologies have emerged for the training of health sciences students, among which 3D applications of anatomical models stand out. This study aims to investigate which 3D anatomy apps are most used by health science students and their perception of the usefulness of these apps for studying anatomy—specifically, to what extent they believe these apps contribute to the acquisition of academic, cognitive, and interaction competencies related to the anatomy course. A descriptive cross-sectional study was conducted in which 88 students from the fields of Medicine and other Health Sciences at several Spanish universities completed a survey that included questions about the use of 3D anatomy apps and the competencies outlined in the official anatomy course syllabus at Spanish universities. The results show that 3D anatomy apps are commonly used (74.2% of participants) and positively affect the students’ anatomical study, as most participants (84.95%) found these apps useful both in their learning process and for increasing their academic motivation. These apps seem to contribute much or very much to the acquisition of competencies related to the understanding of anatomical structure and morphology (81.82% and 78.79%, respectively), although their contribution to the study of anatomical function is less significant (21.21%). Remarkable results were also obtained in relation to the perceived contribution of other cognitive and interaction skills linked to the study of anatomy. For the first time, this study collected data on the use of 3D apps by Health Science students from Spanish universities. Furthermore, this study provides insight into which specific competencies are most benefited by the use of 3D anatomy apps, suggesting future improvements to these apps to enhance the acquisition of certain competencies, which will ultimately improve the teaching–learning process of anatomy through these applications

Anatomical study, rooted in tradition spanning centuries, has historically been based on the methodology of dissections and the use of book illustrations. Currently, various teaching methodologies have emerged for the training of health sciences students, among which 3D applications of anatomical models stand out. This study aims to investigate which 3D anatomy apps are most used by health science students and their perception of the usefulness of these apps for studying anatomy—specifically, to what extent they believe these apps contribute to the acquisition of academic, cognitive, and interaction competencies related to the anatomy course. A descriptive cross-sectional study was conducted in which 88 students from the fields of Medicine and other Health Sciences at several Spanish universities completed a survey that included questions about the use of 3D anatomy apps and the competencies outlined in the official anatomy course syllabus at Spanish universities. The results show that 3D anatomy apps are commonly used (74.2% of participants) and positively affect the students’ anatomical study, as most participants (84.95%) found these apps useful both in their learning process and for increasing their academic motivation. These apps seem to contribute much or very much to the acquisition of competencies related to the understanding of anatomical structure and morphology (81.82% and 78.79%, respectively), although their contribution to the study of anatomical function is less significant (21.21%). Remarkable results were also obtained in relation to the perceived contribution of other cognitive and interaction skills linked to the study of anatomy. For the first time, this study collected data on the use of 3D apps by Health Science students from Spanish universities. Furthermore, this study provides insight into which specific competencies are most benefited by the use of 3D anatomy apps, suggesting future improvements to these apps to enhance the acquisition of certain competencies, which will ultimately improve the teaching–learning process of anatomy through these applications

Palabra(s) clave:

academic competencies

anatomical function

anatomical structure

anatomical morphology

anatomical study

3D apps

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