dc.contributor.authorAlcaraz, Silvia
dc.contributor.authorAsenjo, Elena
dc.contributor.authorVillalón, Ruth
dc.contributor.authorMaestre, Elena
dc.contributor.authorHurtado, Daniel
dc.contributor.authorCastells, Núria
dc.date.accessioned2026-06-25T15:30:18Z
dc.date.available2026-06-25T15:30:18Z
dc.date.issued2026
dc.identifier.isbn979-8-3315-9792-4
dc.identifier.urihttp://hdl.handle.net/20.500.12226/3431
dc.description.abstractIn recent years, misinformation has emerged as a social and educational concern. Research has shown that students in High School, and even College, have difficulties detecting fake news. For that reason, we designed and implemented a serious game to be used as an educational resource to enhance misinformation detection. The game consists of a narrative story which fosters users to assess some features of news, like authors’ credibility, quality of the evidence or possible conflict of interest, to progress in the game. This paper presents a comparison between the evaluation of two samples: undergraduate and adolescent students. We also focus on potential gender differences. Results show that both groups appreciate the game, but undergraduate students’ and girls’ assessments are more positive. Moreover, they all felt that they have learnt to detect fake news.es
dc.language.isoeses
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)es
dc.relation.ispartofseriesInternational Conference on Education Technology and Computers (ICETC)es
dc.titleStudents’ evaluation of a serious game to foster the ability to detect fake newses
dc.typebookPartes
dc.description.course2025-26es
dc.identifier.doi10.1109/ICETC66579.2025.11387079
dc.page.initial487es
dc.page.final490es
dc.publisher.departmentDepartamento de Psicología y Saludes
dc.publisher.facultyFacultad de Psicología y Ciencias de la Saludes
dc.publisher.group(GI-26/2) Tecnologías Educativas para la Innovación y la Transformación Social (SocialTEd)es
dc.relation.projectIDPID2022-137311OB-I00es
dc.rights.accessRightsopenAccesses
dc.subject.keywordComputerses
dc.subject.keywordEducationes
dc.subject.keywordSerious gameses
dc.subject.keywordFake newses
dc.subject.keywordSerious gamees
dc.subject.keywordUndergraduate studentses
dc.subject.keywordHigh School studentses
dc.subject.keywordSatisfactiones


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