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Creating Serious STEM Games by combining a Game Platform and Mathematical Software

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URI: http://hdl.handle.net/20.500.12226/972
DOI: http://dx.doi.org/10.1109/ICALT52272.2021.00028
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Autor(es):
Celorrio-Aguilera, Iris; Freire, Manuel
Fecha de publicación:
2021
Resumen:

The perceived complexity of many engineering courses is partly due to difficulty visualizing or interacting with the underlying mathematics. Traditional game-authoring environments lack STEM-related support, making them ill-suited to build serious games to explore these concepts. To address this issue, we have integrated an external math tool into the Unity game-authoring environment, and tested it by creating a game to teach basic concepts of mobile communications to engineering students. Players of the game had to fine-tune parameters in a simulated spectrum analyzer. We describe how we integrated STEM support for the generic authoring platform that we used, and present results from a pilot test of our game. We believe that this approach is extensible to a wide range of STEM disciplines.

The perceived complexity of many engineering courses is partly due to difficulty visualizing or interacting with the underlying mathematics. Traditional game-authoring environments lack STEM-related support, making them ill-suited to build serious games to explore these concepts. To address this issue, we have integrated an external math tool into the Unity game-authoring environment, and tested it by creating a game to teach basic concepts of mobile communications to engineering students. Players of the game had to fine-tune parameters in a simulated spectrum analyzer. We describe how we integrated STEM support for the generic authoring platform that we used, and present results from a pilot test of our game. We believe that this approach is extensible to a wide range of STEM disciplines.

Palabra(s) clave:

Serious games

Engineering education

Serious game technology

Serious STEM games

Visualization

Games

Tools

Software

Mathematics

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