dc.contributor.authorCelorrio-Aguilera, Iris
dc.contributor.authorFreire, Manuel
dc.date.accessioned2021-11-10T16:08:43Z
dc.date.available2021-11-10T16:08:43Z
dc.date.issued2021
dc.identifier.urihttp://hdl.handle.net/20.500.12226/972
dc.description.abstractThe perceived complexity of many engineering courses is partly due to difficulty visualizing or interacting with the underlying mathematics. Traditional game-authoring environments lack STEM-related support, making them ill-suited to build serious games to explore these concepts. To address this issue, we have integrated an external math tool into the Unity game-authoring environment, and tested it by creating a game to teach basic concepts of mobile communications to engineering students. Players of the game had to fine-tune parameters in a simulated spectrum analyzer. We describe how we integrated STEM support for the generic authoring platform that we used, and present results from a pilot test of our game. We believe that this approach is extensible to a wide range of STEM disciplines.es
dc.description.sponsorshipIEEE Computer Societyes
dc.language.isoeses
dc.titleCreating Serious STEM Games by combining a Game Platform and Mathematical Softwarees
dc.typearticlees
dc.description.course2020-21es
dc.identifier.doi10.1109/ICALT52272.2021.00028
dc.journal.title2021 International Conference on Advanced Learning Technologies (ICALT)es
dc.page.initial69es
dc.page.final71es
dc.publisher.departmentDepartamento de Ingeniería de Telecomunicacioneses
dc.publisher.facultyEscuela de Ciencias Técnicas e Ingenieríaes
dc.publisher.groupDepartamento de Ingeniería del Software e Inteligencia Artificial - Tecnología educativa (e-UCM)es
dc.rights.accessRightsopenAccesses
dc.subject.keywordSerious gameses
dc.subject.keywordEngineering educationes
dc.subject.keywordSerious game technologyes
dc.subject.keywordSerious STEM gameses
dc.subject.keywordVisualizationes
dc.subject.keywordGameses
dc.subject.keywordToolses
dc.subject.keywordSoftwarees
dc.subject.keywordMathematicses


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